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| Section | Weight | Objectives |
|---|---|---|
| Displaying and Managing Locations | 25% | - Set center, zoom level, and bounds - Geocoding and reverse geocoding - Find locations, addresses, and points of interest |
| Security, Deployment, and Optimization | 10% | - Optimize performance and reduce load time - Deploy Virtual Earth applications - Secure client-side map applications |
| Integrating Data and Services | 15% | - Implement routing and directions - Consume geospatial web services - Display info boxes and custom data |
| Adding Shapes, Layers, and Overlays | 25% | - Manage layers, visibility, and z-order - Work with custom tile layers and MapCruncher output - Create pushpins, polylines, and polygons |
| Working with the Virtual Earth 6.0 Control | 25% | - Initialize and load the map control - Handle map events and user interactions - Configure map views, modes, and sizes |
1. You need to create a tile source specification that meets the following requirements:
It uses three tile servers named s0, s1, and s2.
It follows the standard Virtual Earth 6.0 numbering scheme.
It ensures that the tiles are visible in all the view types.
Which tile source parameter should you use within the tile source specification?
A) http: //%4.yourserver.net/tiles/%2%1.jpg
B) http: //%1.yourserver.net/tiles/%2%4.jpg
C) http: //%1.yourserver.net/tiles/%4.jpg
D) http: //%2.yourserver.net/tiles/%1%4.jpg
2. You are creating a Virtual Earth 6.0 application. The application will use data that is stored in the Microsoft MapCruncher output format.
The MapCruncher output is defined in the following manner:
var tileSrc =
http://dev.live.com/virtualearth/sdk/layers/layer1
You need to ensure that the application displays the data as a new layer on the Virtual
Earth map.
Which code segment should you use?
A) var tileSourceSpec = new VETileSourceSpecification("layer1/%4.png", tileSrc); map.AddTileLayer(tileSourceSpec, true);
B) var tileSourceSpec = new VETileSourceSpecification("layer1", tileSrc + /%4); map.AddTileLayer(tileSourceSpec, true);
C) var tileSourceSpec = new VETileSourceSpecification("layer1", tileSrc + /%1.png); map.AddTileLayer(tileSourceSpec, true);
D) var tileSourceSpec = new VETileSourceSpecification("layer1", tileSrc + "/%4.png"); map.AddTileLayer(tileSourceSpec, true);
3. You need to display a navigation control that permits the rotation of a three-dimensional
Virtual Earth 6.0 map. Which code segment should you use?
A) function GetMap() { map = new VEMap('myMap'); map.LoadMap(null, null, null, true ,
VEMapMode.Mode3D); map.Show3DNavigationControl(); }
B) function GetMap() { map = new VEMap('myMap'); map.LoadMap();
map.Show3DNavigationControl(); }
C) function GetMap() { map = new VEMap('myMap'); map.LoadMap(null, null, null, true ,
VEMapMode.Mode3D); map.Hide3DNavigationControl(); }
D) function GetMap() { map = new VEMap('myMap'); map.LoadMap();
map.SetMapMode(VEMapMode.Mode3D); map.Hide3DNavigationControl(); }
E) function GetMap() { map = new VEMap('myMap'); map.LoadMap(null, null, null, false ,
VEMapMode.Mode3D); }
4. You have the following information about a hurricane path:
Latitudes
Longitudes
Time
Description
A measure point of the above data every 10 minutes
You need to display the movement, time, and description of the hurricane path on a Virtual
Earth 6.0 map.
Which two actions should you perform? (Each correct answer presents part of the solution.
Choose two.)
A) Encode the measure points as a GeoRSS feed.
B) Store the hurricane path as a Live Maps collection.
C) Encode the measure points as pushpins by using the VEShape.SetPoints method.
D) Import a GeoRSS feed to a new layer.
E) Encode the hurricane path as a polyline by using the VEShape(VEShapeType, points) method.
F) Import a Live Maps collection to a new layer.
5. You are creating a custom tile set by using Microsoft MapCruncher. The tile set must overlay a weather map image in a Virtual Earth 6.0 application by using MapCruncher.
You need to perform two tasks before using MapCruncher to create the custom tile set.
Which two tasks should you perform? (Each correct answer presents part of the solution.
Choose two.)
A) Obtain the latitude and longitude coordinates for the corners of the weather map image.
B) Apply the proper alpha filter to the weather map image to display any transparent portions on the Virtual Earth map.
C) Obtain low resolution weather map images for low zoom levels and high resolution weather map images for high zoom levels.
D) Split the weather map image into tiles.
Solutions:
| Question # 1 Answer: D | Question # 2 Answer: D | Question # 3 Answer: E | Question # 4 Answer: A,D | Question # 5 Answer: A,B |
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